They are the creators of FIFA 22. In the very first game ever, EA motion-captured an entire 90-minute football match, recording players' movements to the level of detail which can later be added to its animation database.
The gaming firm looked for the big details down to the minute details, from how a fullback hits the ball using their laces, to how a playmaker automatically glances across their shoulders prior to receiving a pass. "Ultimately, realism equals better play," adds Gareth Eaves, senior animation director at EA who conducted the live session. "We had wanted to do this for a long time but the technology hasn't been there."
Usually, EA uses optical capture, actors and the odd star footballer, such as Cristiano Ronaldo or Lionel Messi, to write new animations. However, it is a tiny space , with just one or two players at a time , making it difficult to strike the ball fast or move passes from one wing to the other. Limits on motion-captured play such as one-on-1 dribbles, must be adapted by FIFA animators to free-flowing moves that mimic eleven-aside matches.
But , as of now, the cameras have been pulled. The motion capture stage has been removed. Only the Xsens suits remain. "One of the main issues been drift . We'd understand which joints of the players were in relation to one another but not to a point in an area," Eaves explains.
In terms of virtual reality, it means that players who were running around would return ten metres away from where they started. EA's game changer has been a local positioning system. Rather than GPS satellites, LPS beacons were planted around the stadium, along with motion sensors attached to chests of players.
If you want to know more about Fifa 22, you can go to https://www.mmoexp.com/Fut-22/Coins.html
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